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iOSapplications.

iPhone users are a minority in most markets, but they spend more and are more often business users. That is why iOS often pays off even when the numbers say Android has more users.

A tablet and a phone showing the same mobile screen on a white desk, from above
iOS applications

What you get

What the build covers.

The App Store reviews more strictly than Google Play. So the rules are followed from the start rather than patched up before submission.

Development

Native or cross-platform, following Apple's guidelines on look and behaviour.

  • The approach chosen to fit the requirements
  • Design to the Apple guidelines
  • Privacy and permissions to their rules
  • Notifications and background activity
  • Connected to your own systems

How it runs

How it runs.

  1. Phase 1

    Is it needed

    A comparison between an app and a fast website, using the data on who your users are.

  2. Phase 2

    The smallest version

    The part without which the app is pointless, through TestFlight to the first users.

  3. Phase 3

    Submission

    Preparing for review and going live in the App Store.

  4. After

    Upkeep

    New versions of the system, monitoring and development.

Who this is for

Who it works for, and who it does not.

It makes sense if:

  • Your users are business users or buyers with money to spend
  • You need something a browser cannot do
  • You have a budget for maintenance too, not just for the build

It does not make sense if:

  • The app would do the same as the website
  • You have budget for one platform only and your users are mostly on Android

When the budget covers only one platform, we look at your own user data rather than general market statistics.

Frequently asked questions

Questions about iOS applications.

Why is iOS more expensive?
It is not always, but the review is stricter and there are more privacy requirements, so the preparation takes longer.
Can we have one app for both platforms?
You can, with a cross-platform approach. It is cheaper, but it has limits once the app needs deeper access to the device. The recommendation comes after a conversation about the features.
How long does release take?
Review usually takes one to a few days, but a first rejection is not unusual. So we plan two weeks for the whole process.

Fewer users, more spending.